{"id":9268,"date":"2019-06-18T13:55:41","date_gmt":"2019-06-18T17:55:41","guid":{"rendered":"https:\/\/gwsolutions.com\/reliable-mobile-networks-keep-players-connected-at-pokemon-go-fest-2019-in-chicago\/"},"modified":"2023-11-30T07:49:37","modified_gmt":"2023-11-30T12:49:37","slug":"reliable-mobile-networks-keep-players-connected-at-pokemon-go-fest-2019-in-chicago","status":"publish","type":"post","link":"https:\/\/gwsolutions.com\/2019\/06\/18\/reliable-mobile-networks-keep-players-connected-at-pokemon-go-fest-2019-in-chicago\/","title":{"rendered":"Reliable Mobile Networks Keep Players Connected at Pok\u00e9mon GO Fest 2019 in Chicago"},"content":{"rendered":"

Global Wireless Solutions Event-O-Meter measures mobile network performance at Pok\u00e9mon GO Fest 2019 in Chicago<\/em><\/p>\n

Dulles, VA, June 18, 2019<\/strong> \u2013 Global Wireless Solutions (GWS) evaluated mobile network performance in Chicago\u2019s Grant Park while walking amongst thousands of Pok\u00e9mon GO players (\u201ctrainers\u201d). Using their smartphones and tablets, trainers moved around Grant Park while actively engaged in the app\u2019s social gameplay activities including online interactions with each other. During this popular four day event, GWS network testing specialists measured how well the mobile networks managed the surge in connectivity and social media traffic while thousands of trainers were online in the park in search of Pok\u00e9mon (an estimated 60,000 participants<\/a> attended along with curious spectators).<\/p>\n

In terms of overall performance during the Pok\u00e9mon GO Fest, mobile networks posted a OneScore of 72 out of 100 \u2013 the equivalent of an C-; an average score particularly when compared to other large events tested so far this year.\u00a0 Earlier this year, GWS Event-O-Meter recorded OneScores of 38 at the Coachella Valley Music and Arts Festival, 76 at the Boston Marathon, 87 and 70 at MLB\u2019s Opening Day in Nationals Park and Yankee Stadium respectively, 66 during Mardi Gras in New Orleans, and 77 for New Year\u2019s Eve in Times Square.<\/p>\n

\u201cThousands of Pok\u00e9mon GO Fest participants gathered together over four days at Grant Park, diligently playing and constantly connected regardless of whether it was sunny, rainy or chilly \u2013 that\u2019s an impressive outing with large demands on the mobile networks. \u00a0Fortunately the networks held up and provided participants what they needed the most \u2013 reliability.\u201d said Dr. Paul Carter, CEO and founder of Global Wireless Solutions, Inc. (GWS).\u00a0 \u201cWith the networks achieving data task success rates of nearly 100%, participants were able to play unimpeded and spectators were able to post to their favorite social media sites without problems; the net result was four days of fun and entertainment, and an event that was well done with a solid performance by the network operators.\u201d<\/p>\n

This report marks the sixth GWS Event-o-Meter for 2019, a measure of network performance at popular events nationwide and a barometer for how American consumers experience wireless connectivity when networks are trying to accommodate heavy traffic. The GWS Event-o-Meter is based on the company\u2019s OneScore evaluation process, a measurement of overall performance that takes into account voice, data, video, coverage, and reliability metrics based on customer experience.<\/p>\n

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Event-O-Meter Key Findings at Pok\u00e9mon GO Fest 2019 in Chicago:<\/strong><\/p>\n

GWS performed four days of testing throughout Grant Park where Pok\u00e9mon GO Fest was held including all areas where participants played (i.e., areas where trainers captured, traded, trained and battled Pok\u00e9mon). This included the Buckingham Fountain, Spooky Woods, Winter Forest, Fairy Garden, Sandy Desert, Team Lounges, and Battle Arena.\u00a0 The mobile networks scored a 72 out of 100 for overall performance at this popular event.<\/p>\n

GWS results also revealed the following while testing:<\/p>\n