{"id":9544,"date":"2021-03-23T12:59:48","date_gmt":"2021-03-23T16:59:48","guid":{"rendered":"https:\/\/gwsolutions.com\/gen-z-doubles-time-spent-on-financetrading-apps-during-pandemic-year-phone-use-among-all-consumers-up-more-than-an-hour-per-week-led-by-finance-and-social-media-app-growth\/"},"modified":"2023-11-30T07:49:13","modified_gmt":"2023-11-30T12:49:13","slug":"gen-z-doubles-time-spent-on-financetrading-apps-during-pandemic-year-phone-use-among-all-consumers-up-more-than-an-hour-per-week-led-by-finance-and-social-media-app-growth","status":"publish","type":"post","link":"https:\/\/gwsolutions.com\/2021\/03\/23\/gen-z-doubles-time-spent-on-financetrading-apps-during-pandemic-year-phone-use-among-all-consumers-up-more-than-an-hour-per-week-led-by-finance-and-social-media-app-growth\/","title":{"rendered":"Gen Z Doubles Time Spent on Finance\/Trading Apps During Pandemic Year; Phone Use Among All Consumers Up More Than an Hour Per Week Led by Finance and Social Media App Growth"},"content":{"rendered":"
\u2018The Pandemic Year in Mobile Apps\u2019 Report Highlights Consumer App Usage Data Sourced From GWS\u2019 OneMeasure Consumer Panel<\/em><\/p>\n DULLES, VA \u2013 March 23, 2021<\/strong> \u2013 New data from \u2018The Pandemic Year in Mobile Apps<\/a>\u2019 report conducted by Global Wireless Solutions (GWS)<\/a> shows that consumers spent an average of four hours per day on their smartphones during COVID-19\u2013\u2013up ten minutes per day when compared to mobile usage pre-pandemic. When looking at types of apps\u2013\u2013such as social media, video, games\u2013\u2013time spent on personal finance\/trading mobile apps grew the most during the pandemic year (63%). This growth was fueled by Gen Z consumers who clocked an 102% increase in total hours. Time spent among all consumers on social media apps increased by 25% during the pandemic, and accounts for the most amount of time consumers spent on their phones\u2013\u2013more than an hour per day.<\/p>\n GWS\u2019 report offers unique insights into consumer mobile behavior during the first year of COVID (March 2020 – February 2021), highlighting how usage has changed when compared to the prior 12 months. GWS obtained this data through its opt-in OneMeasure Consumer Panel<\/a>, which evaluates the mobile app usage and content of ~80,000 consumers located across the U.S.<\/p>\n \u201cWhen Coronavirus took hold, smartphones became further cemented as a link between isolated consumers and the world at large, thus their usage is increasingly becoming an accurate reflection of human behavior on the whole,\u201d said Dr. Paul Carter, GWS Founder and CEO. \u201cWe expect that sustained consumer mobile behavior changes will have a lasting effect on how consumers engage with businesses over the long term, and will be a major aspect to establishing what normal looks like now.\u201d<\/p>\n Other key takeaways from The Pandemic Year in Mobile Apps<\/a> report include a more in-depth look at a day in the life of a consumer as seen through interactions with their smartphones. In particular, the following provides key insights into how consumers spent their time accessing certain types of apps during the pandemic. And since not all consumers are the same\u2013\u2013some may focus more on lifestyle apps (such as shopping, dining, and directions), games, or finance\u2013\u2013GWS looked at \u201cpower users\u201d for these categories as well (i.e., consumers who spent 20% more time than the national average in a given category):<\/p>\n People look to better manage their money<\/strong><\/p>\n While consumers flocked to day trading and crypto trading apps, financial hardship was evident through massive usage growth of food stamp mobile apps. Every generation increased time spent on finance apps, with Gen Z leading the charge more than doubling the amount of time they spent checking out their finances (102%) and, in particular, their investments (127%).<\/p>\n TikTok dances take over social media<\/strong><\/p>\n With stay at home (or close to home) mandates taking effect across the country, Americans turned to social media to connect and entertain.<\/p>\n Shopping and dining shift to mobile apps <\/strong><\/p>\n More Americans turned to food delivery services and online shopping to weather quarantine periods\u2013\u2013shifts that may endure beyond the pandemic.<\/p>\n Everyone is a star (or wants to be)<\/strong><\/p>\n Americans watched nearly 42 minutes of video per day on their mobile devices, with growth in time spent on video apps paced by Gen Z (up 44%) and Baby Boomers (up 10%).<\/p>\n Gaming brings consumers together <\/strong><\/p>\n Multiplayer online gaming served as a much-needed connection point for many during the pandemic.<\/p>\n Stuck on the sidelines<\/strong><\/p>\n With all major sports leagues shutting down, delaying or shortening seasons, fans had little use for their sports or betting apps.<\/p>\n To dig deeper into GWS\u2019 data and trends, please see The Pandemic Year in Mobile Apps<\/a> report.<\/p>\n Methodology and Panel Description:<\/strong><\/p>\n Data results are based on GWS\u2019s OneMeasure Consumer Panel (OMCP). OMCP is an opt-in consumer panel that measures mobile app usage and content, mobile network performance, and consumer perceptions. OMCP collects consumer data on Android smartphones 24 hours a day, seven days a week, whenever and wherever consumers use their devices.<\/p>\n OMCP panelists are primarily recruited from the top 41 metropolitan areas across the U.S. along with consumers located in less populated areas. The number of panelists per metro area depends on the area\u2019s geographical size, but on average there are roughly 1,200 panelists per metro area. Total sample size of the panel ranges from 75,000 to 100,000 consumers. The demographic profile of panelists is approximately balanced to mimic the U.S. population. All information collected is weighted to a user\u2019s demographic representation of the U.S. population (aged 18+).<\/p>\n GWS\u2019s OMCP data, unless stated otherwise, is collected and managed by Embee Mobile on behalf of GWS. Data is reported in an aggregated and anonymous fashion for market research purposes only.<\/p>\n About Global Wireless Solutions, Inc.:<\/strong><\/p>\n Founded in 1996 and headquartered in Dulles, Virginia, Global Wireless Solutions has set the industry standard for network benchmarking, analysis and testing. Its proprietary OneScore network ranking combines high-level network testing data with real-world network usage scenarios to make the results of testing relatable and easy to understand. Working with some of the world\u2019s largest wireless network providers, GWS offers high-quality network engineering and consumer behavior analysis through a suite of benchmarking products, services and OneMeasure diagnostic apps that include drive, venue and in-building testing. At last count, GWS has driven 13 million data collection miles for its customers. For more information, visit gwsolutions.com<\/a> and follow us on Twitter at @gwsolutionsinc<\/a>.<\/p>\n Global Wireless Solutions, Inc.<\/p>\n\n
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